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FNaF Oc- FULL Bio Alfonso/Bo the Blue Alpaca

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Name(s):
Alfonso the Alpaca,
Bo the Blue Alpaca

Reason for name change:
During his first week of service in the newest restaurant (FNaF Pizzeria) Alfonso wasn’t doing too good many parents felt uneasy around the animatronic waiter, didn’t like the way he spoke to them/their children, felt it inappropriate (use of the words babe, doll, little lady seemed outdated). Alfonso lost his balance during a party, fell backward and had to be reset & reprogrammed to improve his "sense of" balance when using his wheels, to prevent adults from feeling uneasy around him (and complaining) they ended up reprogramming a new name, returning him to his original Fredbear’s programmed personality. He was re-dubbed as Bo (after the first digits of his serial number/code BO). It was supposed to be temporary but they didn't bother to change him back due to having bigger problems i.e. money, dead security guards.

He will still respond to Alfonso, Alfie if addressed as such.

Nickname(s):
He's often been dubbed by patrons/staff:
Alfie,
Al (rarely responds to this),
Bo (the mechanics used to call him by his serial number),
The/That Blue One,
Big guy,
Bluey.

Species modeled after:
Alpaca (Vicugna pacos- pointless scientific name is pointless).

Duration of service (age):  
Ran in service from the original Fredbear’s restaurant until the Current Freddy Fazbear’s Pizzeria. He was the last of the 4 main robots created. He was first activated on August 1st.

From here down I will address FNaF Alfonso as Bo to prevent confusion between the three Alfonso's.

Height:
Fredbear’s & Toy Alfonso stood at 6’5ft.

Bo stands at 7ft tall (his head reaches the tip of Bonnie’s ears) making him the tallest animatronic at the restaurant.  

Fur colour:
Fredbear’s & Bo are Dark blue in colour with lighter blue wool.

Toy Alfonso was purple in colour with lilac wool.

Eye colour:
All models of Alfonso share brown eye colour

Reason for decommission (FNaF):
Bo’s hooves were not designed to support carrying rounded items like cups on their own (On a tray yes, because of the flat surface). Bo was shouted over by a customer and handed a cup of coffee to be taken back to the kitchen, he complied to the order before a human staff member could stop him. He dropped the still hot cup onto the customer.

That was his first warning. He was removed from service after a second incident by which he dropped an oven fresh pizza onto another customer. This however was due to Bo’s motor systems glitching out and causing his limbs to jolt and the pizza to be flung off the tray into the lap of a patron. As menial as it seems the customer kicked up a fuss and threatened to sue the failing restaurant, seeing an easy way out they stored Bo in the back of the kitchen storage where he always was and forgot about him.  

Function in the Pizzeria:
Fredbear’s Alfonso was a walking waiter he was able to serve children and adults, he would not take orders however just place the food down on the table.

Toy Alfonso & Bo are strictly children’s waiters they would "take" children’s orders (a Human staff memeber would actually do the taking) and fetch their food to the table. They were mostly used for large children’s parties and when the restaurant was busy.

Level of intelligence (measured against a person):
All three models possess intellect that would be considered just below average when compared to a person.

Programmed "Gender":
All three are programmed to respond to male pronouns when addressed, being spoken about by others (i.e. "Have you see Alfonso around? he should be doing his job serving customers, let's call him out children").

Programmed personality:
Bo has gone through two personalities his original one was quiet, soft spoken, naive, curious, easily entertained, calm and complacent (This is the personality that has carried over into Bo all the way from Fredbear’s).

However when they updated an rebranded the restaurant with the Toy robots they opted to replace the personality with a more forward, cheeky, savvy personality because Alfonso was too quiet, “shy” didn’t relate to children as well.

They based him off the 70’s-80’s bad boy archetype (always carries a comb, kicks a jukebox and it plays music) so they made him brash, forward, flashy, savvy, gave him an attitude and he would often seem to be rather flirty (this was the trait that concerned parents the most hence swapping him back to his original programming).

Personal audio:
“Service with a smile” (originally Toy Alfonso would say “service with style”), “Orders up”, “what can I get for you *child’s name here*”, “here to help”, “here to serve”. His audio files have not changed much over the years. However Toy Alfonso had more interactive dialog with the other Toy animatronics.

Fredbear Family diner model's design:
The original design of Alfonso was rather clunky in shape, sharing the same blocky body as Freddy, Bonnie. The clunky body he was given gave him a very distinctive heavy footed walk as he moved around. He was programmed to move at a steady pace, process a route around the restaurant as he moved to prevent him from dropping anything or bumping into people. His only item of clothing as such was a generic apron that reached Alfonso’s knees, a small green ribbon around his neck.  

He was more accurate in terms of his design resembling an alpaca compared to his future counterparts possessing smaller ears, a smaller shorter muzzle, facial markings, “whisker” freckles, hoof like hands with 3 digits.  

The broken version of him seen in FNaF2 has one working eye, the other has been shattered no longer works rendering him half blind, missing suit covering his left hand and shoulder, a large gash on his chest revealing his inner workings, right forearm, left leg. His right leg seems to be no longer functioning from the knee down making his walk have a very distinctive dragging sound.

Toy Design:
To go with the kid friendly design that was planned Alfonso gained not only a new body but a new personality to make him appeal more and be able to be memorable next to the others he was given an 80’s Brooklyn bad boy persona.

They chose to keep the same body shape as his Fredbear’s model. His processing was updated, the provided him with a gyroscopic core to prevent him from falling over. He had a bit of a shaky start but became popular.
He was made purple due to Bonnie’s new toy model becoming the blue one. He kept the facial markings, the “whisker” freckles, the ribbon and the hoof like hands however he was updated to have a longer muzzle, longer ears, longer hooves, added more wool around his neck to make him look cuddlier. His new apron was orange and featured little shapes resembling the main three other animatronics.  

Freddy Fazbear Pizzeria's design:
Bo had the most drastic design change, they scrapped his Fredbear’s model in favour of making him taller and lankier to balance out his body weight further. Keeping most the design and Ai features from his Toy model they went back to his Fredbear’s design in terms of colour scheme, but used the shape of his Toy model, broad shoulders, broad chest, sturdy legs.
Due to the bite of 87’ where the characters were no longer allowed to have free speech modes or free roam, he was only allowed to roam the restaurant at special request from a customer and when supervised by a staff member. He was no longer allowed full free roaming and had pre-set routes to each table programmed into his system even still he had to have a staff member on watch at all time for fear of another bite incident.

Unique skeletal features/Ai features:
• Advanced gyroscopic core (Toy, Bo)- To prevent them from losing balance while skating or carrying trays.
• Obstacle avoidance programming (all three)- Programmed to avoid obstacles as he manoeuvres around the restaurant and to find an alternate route if the path is blocked.
• Advanced audio reception (all three)- Programmed to have better “hearing” to allow him to hear each individual child as they speak to him over the noise of the restaurant, other Ai and arcade.
• Programmed to respond to height differences (Toy, Bo)- Will instinctively kneel or bend down to make himself at eye level with the child he is interacting with, this was programmed in due to his height making him appear intimidating.
• Unique hand structure (all three)- Hands are not very articulated since he does not need to move them as much and merely serve as flat surfaces to allow him to carry trays upon them.
• Unique foot structure (Toy, Bo)- Originally built as a walking waiter robot which gave him heavy footing and made him rather off balance. The manager provided Alfonso with a central wheel in his feet for stability, balance, to soften his walk a bit so it didn't sound like an elephant was passing through.
• Programmed protective attitude (all three)- like the other four robot programmed to both protect and serve the children at the restaurant.
• Weight distribution (Toy, Bo)- because of the skating and the gyroscopic core he is now very bottom heavy, compared to the other robots. to evenly distribute the weight in his body more evenly the upper half of his body is considerably lighter than his lower.
• Seeking behaviour (all three)- if the audio sensors can detect a child in distress or detect a child they will actively approach the child or seek out the child.

Quirks:
Mouth will occasionally hang open revealing a set of blunt teeth, his arms hang loosely by his sides when he isn’t carrying anything, his head will sometimes tilt to the side, one of his ears will occasionally flop over or down, his eyes will seemingly appear half lidded. Sometimes seen carrying a dishcloth.

Passive/Aggressive:  
FNaF:
Bo is passive until he notices you are observing him
FNaF2:
Broken Alfonso is aggressive especially during the later nights.
Toy Alfonso is passive until notices you are observing him.

Hours most active:
FNaF:
Bo is active from 3am until 6am.
FNaF2:
Broken Alfonso & Toy Alfonso are active from 3am until 6am (this increases to 1am-6am as the week goes on).

Nights most active: (Presence on the custom night is varied depending on Ai level)
FNaF:
Bo is active from night 2 to 6
FNaF2:
Broken Alfonso is active from night 2 to 6.
Toy Alfonso is active from night 1 but becomes less active as the week progresses.

Starting location:
FNaF:
Bo starts from the Kitchen (Kitchen storage) but is not visible until he has left.
FNaF2:
Broken Alfonso starts from the parts and service room, similar to Foxy he is not visible until he leaves.
Toy Alfonso starts from Party room 4 (stood beside the paper doll of BB).

Programmed route of the restaurant:
FNaF:
Bo’s route of the restaurant is as follows, kitchen- restrooms- dining hall- pirate cove (on a loop). He will only descend on the corridors when he has been triggered.

FNaF2:
Broken Alfonso’s route of the restaurant, Parts & service- main hall- games room before doubling back to the corridor that leads to the office where he proceeds his attack pattern. He will occasionally “grow bored” and go into the party rooms. Never approaches the vents.

Toy Alfonso’s route is party room 4-party room 3- party room 2- party room 1-Left air vent (if he was triggered to come looking for you). He will also approach the games room and main hall (seemingly looking in the parts and service room).  

Mechanics:
FNaF:
Bo is just doing his job, he's looking for anybody that needs his assistance, he will leave the kitchen after the sound of a service bell. He will move between the rooms back and forth and seem to be paying you no attention, but if you keep staring at him he will notice and turn to face the camera giving you a few seconds to look at him before he will come headlong at the security room surprisingly he's not as fast as Foxy giving you enough time to slam the door on him.
Unlike Foxy who will bang on the door and steal some power Bo will simply crash into the door as his sensors do not detect it being closed and he will temporarily disable the door for about 3-7 seconds. Bo will come at both sides of the office depending on where he was when his charge was triggered. If Freddy and Bo are in the same room Bo will proceed to stare in the direction that Freddy is hiding, this can be useful and indicate to the player that Freddy is on the move.

FNaF2:
Broken Alfonso shares his basic in game mechanics with Foxy, however unlike Foxy he is fooled by the mask. Alfonso will begin his approach standing glaring at the camera in Parts & services before moving to the main hall where he glares at the camera once again.

He will then begin his attack pattern standing at the end of the corridor from the office. Flashing the flashlight at him will draw him closer unlike Foxy who is repelled by the light. He will approach until he is stood at the door (his eye, the bottom half of his body will be visible in the light from the office),it takes 4-5 flashes of the torch to get him close and you must put the mask on or he will rush forward and get you. He will reset after failing to attack.

Broken Alfonso will not perform his behaviour if Foxy or Bonnie is in the corridor (due to the heavy reliance on the torch to get rid of them) or Alfonso is in the Vent. He will approach much quicker if Mangle is in the office. He will sometimes seemingly “get bored” and go poke around in the party rooms until he picks up on being watched or has the flashlight flashed at him (turning to face the camera) then he will return to the corridor.

Toy Alfonso shares similar mechanics with Bo in FNaF, he will not actively seek the player out unless he has picked up on the fact he is being watched (He will turn to face the camera or approach the camera before making his approach on the player). He traverses the party rooms in reverse numerical order if he picks up on being watched (or the flashlight was flickered at him) he will head toward the left air vent and crawl through, his left eye seemingly becoming black with a white pupil. He will sit in the opening of the vent similar to Toy Bonnie and stare at the player, if you do not put on the mask quick enough he will attack. However putting the mask on will result in a similar “stalking” animation to Toy Bonnie he will slowly approach the player from the front the lights will flicker then he will leave.    

Audio cues:
FNaF:
Bo’s audio cues the sound of a service bell, this is the command that brings Bo out of the kitchen. Approaching soft footsteps mean he is coming to the office (similar to Foxy). A firm slam against the door if you closed it on him means he has crashed into it. The sound of shuffling movement from behind the player means he’s in the office with you. Bo makes the same screech as the other robots when he attacks.

FNaF2:
Broken Alfonso’s audio cues are a set of distinctive heavy dragging footsteps mean he is on the move in a room. Broken Alfonso shares the same sound effect with Foxy when he is in the corridor, he shares the same scream as everyone else. Other than that he has no other specific audio cues.

Toy Alfonso’s main audio cue is the sound of roller skate wheels which indicate he is on the move between or in rooms, the volume of the wheels will vary depending on the distance from the office he is. He shares the same sound effect as the rest of the other animatronics that enter the vents and shares the same scream.

Attack screen:
FNaF:
Bo and Bonnie share similar attack screens, Bo will hesitate a few seconds before knocking the tablet from the player’s hands, leaning into the player’s face and clamping his hands on their shoulders/sides of their head.

FNaF2:
Broken Alfonso will rush forward from the doorway of the office and force the tablet from the player’s hand accompanied by the signature scream.

Toy Alfonso will hesitate before popping up from the left of the player, knock the tablet from their hands if it was up and appear to be reaching toward their head/shoulders. He will hesitate lulling the player into a false sense of security. Again using the signature scream.

“Interaction” with the other Animatronics:
FNaF:
Apart from Bo watching Freddy. He does not directly interact with the other animatronics. His actions however are there to aid them in getting to the player.

FNaF2:
Broken Alfonso has no interaction with the other animatronics. Unless you count him speeding up when Mangle has entered the office.

Toy Alfonso seems to double team with Toy Bonnie, will move much faster if BB is on the move or Mangle is in the office.

FNaF 4th/5th Night glitching:
Similar to Bonnie and Chica Bo will experience a form of glitching on the later nights. Bo will stand in front of the camera in the dining room and not move, his head with twitch sporadically and sounds similar to that of the night 4 distorted phone call can be heard as if Bo is arguing with himself.

Alfonso’s eyes:
All three of the models actually cannot see very well in the darkness of the restaurant, they does not possess as strong a night vision as Foxy or Freddy’s band do due to being assigned to work in well-lit areas of the restaurant. They can only just make out the light on the camera, the light from the office. They rely on hearing more than anything (the sounds of the camera).  

FNaF Bo’s speed:
Bo has always been slower than Foxy due to his high processing level as he travels around the busy rooms during the day avoiding people, bags and coats on the floor, spills, and chairs. He processes routes around the obstacles to avoid collisions. Even though the building is empty at night he still has to process a route around the rooms.

FNaF Bo's build:
Unlike Bonnie, Chica & Freddy Bo was created with a taller lankier frame, similar to Foxy this was to allow him more freedom of movement & the ability to move at speeds without being too clunky if he had to. To get into the office Bo has to stoop a little to get through the door (hence the shuffling noise when he manages to get in), he also has to stoop to look through the window at the player.

Levels of Ai:
FNaF:
• Night 1- Rarely active
• Night 2- Starting at 3am Bo may come out from the kitchen after the bell, he is very unlikely to notice the camera on him.
• Night 3- Again from 3am the bell will ring & he will come out, has a slightly higher chance to notice the camera watching him.
• Night 4- Bo will come out at 3am after the bell, he will hang around pirate’s cove more often, act as the spotter for Freddy’s presence, if Freddy is in the same room as him Bo will not pay attention to you, if Foxy is out of his curtain Bo will not enter pirate cove.
• Night 5- Bo will leave the kitchen of his own accord, high chance of him spotting the camera, he will continue to watch out for Freddy, hang around pirate cove.
• Night 6- Bo will leave the kitchen of his own accord, continue to hang around pirate cove, he will not look in Freddy’s direction but at the camera instead giving you a few seconds to look away, He will be trying to break both doors on you to allow Freddy or Foxy to get you
• Custom night- 0-2 (easy) Bo will never  activate, 3-6 (medium) Bo will assume his night 3 regime, 7-12 (hard) Bo will assume his night 5 routine, 13-20(extreme) Bo will assume his night 6 regime.

FNaF2:
Broken Alfonso
•Night 1- Inactive in the parts and service room.
•Night 2- will potentially leave the parts and service room at 4am and begin his regime.
•Night 3- Leaves parts and service room at around 3am, speeds up regime.
•Night 4- Leaves parts and service at 3am, gets faster at approaching, tends to follow Foxy (Foxy is reset, Bo takes over the corridor, Bo is reset, Foxy takes the corridor), time given to allow the mask being put on is lessened.
•Night 5- Leaves parts and service at 2am, skips main hall, party rooms altogether, Foxy cycle, the time allowed for the mask is lessened.
•Night 6- Leaves parts and services immediately, skips main hall, party rooms, Foxy cycle, you must immediately put on the mask as soon as his eyes are visible in the doorway.
•Custom nights-  0-2 (easy) will never  activate, 3-6 (medium) will assume his night 3 regime, 7-12 (hard) will assume his night 5 routine, 13-20(extreme)  will assume his night 6 regime.

Toy Alfonso
•Night 1- activates at around 3:30am, has a low chance of spotting the cameras watching him.
•Night 2- activates at 3am, chance of him spotting the cameras increases significantly.
•Night 3- Due to the old robots being out and about he’s less likely to attack however he still activates at 3am and moves around.
•Night 4- Same as night 3, however his chance of attack is more likely to happen.
•Night 5- Activates at 2am, will approach player even if he hasn’t been triggered and stands in front of cameras gazing in blocking out the rest of the room.
•Night 6- Activates at 1am, approaches player immediately, begins to randomise regime of movement (Party room 4-2-3-1, 4-3-2-1 and 4-1), will not go to the back rooms like the main hall, games room, time before he attacks decreases significantly.
•Custom Night- 0-2 (easy) will never  activate, 3-6 (medium) will assume his night 3 regime, 7-12 (hard) will assume his night 5 routine, 13-20(extreme)  will assume his night 6 regime.      

Backstory:
Due to the growing popularity of the restaurant the owner of Fredbear’s family diner decided to splash out and purchase a fifth robot. Based off a design for a sheep that a staff member had doodled onto a napkin, they purchased another endoskeleton had it programmed it to be a waiter and gave it the blue alpaca suit naming it Alfonso. After several trial and error runs he was ready to join the rest of the robots.

Although he wasn’t very popular because he didn’t stand out. Alfonso became more of a background character with children being more interested in the Rabbit with a guitar, the Pirate Fox.
When the restaurant went bust the new owners re branded the place as Freddy Fazbear’s pizzeria, the wife of the new owner liked Alfonso’s design so they kept him on alongside the main four. Deciding that the old robots weren’t child friendly enough they put them all through a redesign. Alfonso’s redesign was created in part by the new owner's wife and her daughter.

After the horrible events in that November of 87’ just a few short weeks after opening the restaurant shut down again due to missing presumed dead children, a bitten now vegetable staff member.

The third reopening back in the original restaurant, Alfonso and the others were revamped again using their old bodies as basic templates and adding or removing a few extra features. Alfonso was almost overlooked but the wife of the owner insisted they keep him, do him up so he could serve again.

He served for a week before falling, which was then they reactivated his original quiet personality, spent more money on improving his stability. He ran in service until a customer threatened to sue after the animatronic dropped pizza onto his lap where he now remains within the back of the kitchen storage. Only venturing out after midnight due to his night mode kicking in.        

Lore:
-There were some rumours Bo was inhabited by one of the dead children, a little girl named Susie Alfonso was her favourite.
-There was a rumour amongst the staff that mentioning Susie would cause Alfonso to reactivate, make Bo short circuit. Nobody dared try it for fear of breaking the robot and getting the sack.
-The mysterious influence that the puppet seems to have over the Toy animatronics also affects Toy Alfonso, when in the vent or occasionally on the party room cameras Alfonso’s left eye will be black with only a white pupil. His eyes will return to normal when he attacks.
-Bo could sometimes be heard quietly arguing or talking to nobody from the back of the kitchen storage, any staff that entered found the robot seemingly in sleep mode. Two distinct voices could be heard.
-Even after the bite of 87’ Alfonso would still seemingly sometimes proceed to stare at the adults or the staff members, not respond to commands.
-Bo is seemingly very protective over children, often seemed to herd children around or follow them very closely as they ventured around.
-It was rumoured that an armed robber broke into through the kitchen one night, Bo was found stood over the man who was hiding in a cabinet in the kitchen. The robot didn’t allow him to leave with the police until 7am, when he turned and returned to his recharging station. The man was delirious and rambled about the animatronics trying to get him.
- There is a rumour amogst the staff that the reason the kitchen camera is out was because Bo would bump into it every time he left the storage area damaging the camera.
-Another rumour about the camera is that the animatronic would stare into the camera for all hours, disturbing many a night guard so the camera feed was shut off.          

Trivia:
-BO stands for Blue one.
-Broken Alfonso’s name on the custom menu in FNaF2 is B.O.
-Many people assumed Alfonso’s model was based on a Llama instead of an Alpaca, hence the longer ears, longer feet, longer muzzle and taller build.
-Bo & Alfonso are often confused by patrons as sheep, llamas, goats & occasionally cows.
-Both Bo and Alfonso are (in terms of design, colour scheme) based upon the Alpacsso plushies that are popular in Japan.
- Bo’s voice would pretty much sound like Jack Pumpkin head from Return to Oz
- Toy Alfonso sounds like your stereotypical Danny from Grease/Cronus Ampora from Homestuck type character. He tends to say “babe”, “sweetie”, “sweetheart”, ”little miss” and “ayyy” a lot.
-A rare occurrence in FNaF similar to triggering Golden Freddy, Bo could be drawn to come look in through the door or window (depending on the side) and if the player stayed still he would leave. Flashing the corridor light when Bo is at the end of the halls (rare) would get his attention and get him to come say “hello”.
-In FNaF2 there would be a custom night called “Alpaca? Llama? Duck?” Which features Old Chica, Broken Alfonso, Toy Alfonso all on 10 AI, the prize would be a small plush of Bo.
-In FNaF2 Toy, Broken Alfonso would not appear on Golden Freddy mode or 20/20/20/20 mode.  
-There are no drawings of Bo anywhere in game.
-Both Fredbear’s and Toy Alfonso would appear in the death mini games.
-and potentially have their own.
-Toy Alfonso would not feature on any of the posters in FNaF2, because he isn’t one of the main 4.
-Toy Alfonso’s personality was not deleted by the staff and remains within Bo’s systems.
-The dead children theory would not apply to the Alfonso line (he has no child possessing him).
-A strategy against Broken Alfonso would be to just to lure him into the office instead of risking a Broken Freddy or Toy Freddy attack, The time given to the player to put the mask on matches that of Broken Bonnie's.

-An Easter egg of sorts (FNaF) would be to set the AI on the custom night to: 00108, this is a reference to Alfonso’s activation date the 1st of August, it will trigger only Bo to be active however he will not be acting or look as expected. The ears will be flopped over, the eyes, half lidded, the wool quiff flopped forward, the mouth hung open in a smile. He will be much more aggressive than usual and behave like Bonnie & Chica. This merely is a showcase of the Alfonso personality.
HOLD ON TO YOUR BUTTS! 4600+ words coming right at you! Sit tight grab some biscuits we're going in!

If you manage to sit through this mess I applaud you my friend ^^ get yourself a biscuit or something xD
I am that sad... I wrote a bio that goes this in depth.... shows you how much I love my characters doesn't it....
Granted some of this is copy pasted from my old Bio but the majority is updated.

I have plagued DA with Bo (the very first image of him I posted ;) his VERY first image might get posted) for 3 months since I joined the FNaFbase ^^ I enjoy working on him, making new things, drawing him, writing stories for him, RPing with you guys. So I want to say a big massive thank you to you all for all the faves and comments I'm so glad you guys like seeing him just as much as I do xD

:bulletblue: Bo, original Bo's ideal voice www.youtube.com/watch?v=nMfPzW… (I couldn't find any clips from the film of just him sadly)
:bulletblue: Bo's angry? voice I really like it okay www.youtube.com/watch?v=WM0RFE… (they don't talk very often... mainly laugh, make squeaky noises)... tempted to make a Gijinka design for Bo based on these.
:bulletpurple: Alfonso's voice xD www.youtube.com/watch?v=WdpBnG… this guy's voice is nearly perfect, it's his laugh though I have no idea if he is from Brooklyn probably not... I think he's from somewhere in Scandinavia from the fact he mentions Finnish dubs of Digimon, Pokemon

Any questions ask away ^^ anything you think I should add *laughs*

FNaF © Scott Cawthon
Alfonso/Bo © Me

Because you'll ask me Bio template 
© 2014 - 2024 hammyhammy22
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Qartoons2003's avatar
Gimme dem biscuits!